Portraits
 
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Alright, so you've decided to draw a concept sketch of a character, or possibly a fighter sprite of some sort, or maybe a character status portrait for an RPG. Well, what happens when your characters face doesn't look... well, human? Hey, lets face it, it happens! You're drawing a face and you can tell something is wrong with it, but you just cant put your finger on it. You speculate what might be wrong with it. You adjust a line here, move the eyes a little, redraw the nose... and voila! "Oh no, it looks worse than ever", you think to yourself. A lot of people run into a major roadblock when drawing a face; sometimes they just aren't really sure how the bone structure of the face is configured. Fortunately there are certain measurements you can use to help you block out the proportions of the head and what facial feature should lie in what location. However, before we get into specifics, it is important to note that anime style faces, in most cases, do not have a realistic facial proportion. Since the anime drawing style is becoming more of a mainstream style, I feel it is important to note some of their similarities and differences. Ill elaborate on this in just a little bit, but first I want to discuss the basics of an accurate facial layout. The best way to illustrate this is... well, by pictures. So let us take a look.

The illustration on the left is a frontal view of a male face (not shaded all the way). On the right is somewhat of an angled view of a completely different face. There are also red lines through each face (which I'm sure you've noticed by now). What are they for? Basically, they are guidelines to help the artist place the features, such as eyes, nose and mouth, in the proper places. Some of the red lines may seem self explanatory, but there are a lot of subtle tricks and measurements that can be implemented by using the red lines as a guide. Let us get started then. The first feature we shall discuss is eye placement. As you might have guessed, the horizontal red line segmenting the head into hemispheres denotes the position of the eyes. Before you start yelling, "Thank you, captain obvious" at your monitor, notice the exact placement of the line in comparison to the chin line and the very top of the cranium. The reason I mentioned the eye line splitting the head into hemispheres is because it does just that, it splits the head into two equal parts. This means that for 99% of the people on planet earth, you can locate their eyes just about in the center of their head. What we do need to point out is that the eyes are in the center of the head, NOT the center of the face. The face can be defined as the distance between the chin line and the hairline, while the head includes the portion of the head covered by the hair. Also, the distance between both eyes can be measured by an 'eye length'. This means that if you were to draw a human face with a row of three eyes, then removing the middle eye would allocate a proportional amount of space to draw in the bridge of the nose. The eye brow is also an important feature that is easy to overlook. If you were to strip your face of skin and muscle and tissue to get a better look at your skull, you would have two large holes in your skull approximately where your eyes would be located. The eye brow helps to define the upper outline of your eye sockets and shapes out the structure of the skull in the process. Just to make sure that I haven't totally confused you, here is an example illustrating the eye and eyebrow proportions (denoted by red) in relation to the eye sockets of the skull (denoted by black).

I hope that isn't as scary of an example as it appears to be. Illustrations of empty eye sockets tend to do that. Now that we have the basic layout for the eyes determined, let us block out the next feature, the nose. The top of the bridge of the nose has a tiny space on either side reserved for your tear ducts, but after that you can count on the bridge of your nose to be formed by the exact space between both of your eyes. This is going to be the skinniest section of the nose, as noses tend to widen as they travel towards the mouth. As far as the length of the nose, you can pretty much draw a line separating the eye line and the chin line into two equal sections, and reserve the top section for the length of your nose. The same technique applies to determine the center line of the mouth. Split the distance from the nose line to the chin line in half, and that line can represent where the crease of your mouth should go. The ear length can be unique depending on the size of a person's earlobe, but you can assume the ear to start at the brow line and end at the nose line.


Once you have drawn the basic outline of your face, there are a few helpful checks you can perform along the way in order to make sure that you are not straying from your guides. Not only do you have to check to make sure that a specific feature is placed correctly according to your guidelines, but you also have to reference them in accordance to your other facial features. For instance, you may have your eyes in the center of the head with the correct spacing between them, but they might be too wide in reference to the nose and mouth. Same theory applies to the lips, it is easy to make them too wide in reference to the nose and eyes. You can use your guidelines to determine that the edge of your mouth should line up with the inner edge of the iris. These subtle checks and balances are key in order to maintain a well established and proportional face.


One last issue that is important to discuss is face symmetry. Why is this important? Facial symmetry plays a large role in your subconscious mind in deciding whether a particular face is ugly or attractive. Its true, if you were to draw a center line down the middle of the face of the most attractive person you can think of, I will bet you that they have near perfect facial symmetry. Take a look at this illustration.

If this face were a piece of paper, you could pretty much fold it in half, and the two sides would match up. The more precise symmetry your face has, the better your chances are of achieving a 'handsome' or 'cute' character. You also have to keep in mind the differences between male and female features and bone structure, for instance a male face is obviously not going to look attractive on a female body, but you get the idea. If you're having a lot of trouble getting a face to be symmetrical, try doing only half a face, and then copy, paste and mirror the one side to form the other side of the face. Then from there you can do minor detail work in order to make it look unique. Note that the aforementioned trick only applies to face forward mug shots.

 

 

 

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